Re: Re: Door game development
By: ryan to calcmandan on Wed Mar 11 2020 11:18 pm
I think you'd have worse luck finding someone around here who is /not/ interested :) Please, do tell!
Gooood.
Basically star trek, and inspired by a text based game i played as a child called
Kobayashi Alternative. It had more graphics than i plan to use. Anyway, inspired only that it is text
based and star trek.
The plan is to start off as a level 1 starfleet/klingon/romulan cadet and do the normal levelling up.
You pick a species, profession, and attributes. Naturally, all species and professions would have their
specialized attributes.
After a certain level you get your first ship assignment. Depending on your profession will depend on
your daily activity. Medical would do 'missions' whereby they have to treat a patient and the
'graphical' tricorder will give you a relatively simple puzzle to solve to cure the patient.
Engineering would get something similar when doing a diagnostic on a system in engineering. You get the
idea.
Everyone would get 'away missions' where they have to use a tricorder to locate a downed ship and
rescue survivors, or something. It would start by 'beaming down' and 'walking' with a coordinate sstem
to locate your mission. Sometimes it'll be battle, rescue, or escort. Standard fare.
I hope to release the game in a playable manner and build features as I go, and hopefully I'll build
enough notoriety to get assistance for development. It would start as a simple game.
The ultimate dream would include an online instance of the galaxy.Eventually I want a unified
server instance that each board will connect to that levelled characters can begin their full
starfleet/klingon/romulan careers. They can go explore, find areas to mine for their side. Currency
would be in ship funds. Research for new tehnologies would benefit your side. It would depend on the
unity of the players on each side. Prestige would get built to go toward promotions.
As you can see, scope creep already hit me. I just want something to play that isn't LORD, something
fresh, and something I can develop. It's been a while since I've done any project of substance away
from work and hope to build a bit of a community in this effort. If not, then that's fine too. I hope
to find an audience to enjoy the game once it's out. And I hope sysops would take pleasure into folding
it into their offerings.
Any graphics designed for the game would naturally be ANSI. I envision tricorder screens being
rendered, away mission maps perhaps, ship systems, simple shipboard maps.
I really hope to get this game off the ground.
.s
Daniel Traechin
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