Re: Games from where?
By: Shitty to All on Tue Nov 24 2020 10:05 pm
I'm not a gamer - but at the same time, I want to develop a game primarily f android & iphone.
Real gamers don't use a mobile as a gaming platform, so your declaration makes a great deal of a lot of sense.
Most comercial mobile games suck because their business model interferes with the fun. Specifically: most comercial mobile games are free to get in, but reuire you to pay so they are fun at all. This manifest as either:
* You have to pay in order to have a meaningful amount of power - ie you can play Howrse for free, but your horses will never be able to win anything but entry level competitions unless you buff your barn with paywares.
* You have to pay in order to access the content that matters - ie you can actually win a special exclusive horse in Howrse playing the game, but it takes years to do unless you pay enough to improve your probabilities of winning it in-game to a sane level.
Now, to your actual questions:
The only game I play with some regularity (and not much) on the phone is Hyper Rogue. It is a multiplatform, FOSS, graphical roguelike which takes place in
a really non-euclidean world (so it happens to be an educative tool too).
I learnt from the game in Linux Magazine, specially in the FOSS Gems section by Graham Morrison. I installed it on my Slackware computer and had some fun. Then I discovered the gamewas on FDRoid and installed it on my Android so I could play something on the go if I felt bored.
The phone experiece is <<<<<< the desktop experience, but it is serviceable.
Hyper Rogue is a comercial product, despite being FOSS. You can buy it via comon game distribution platforms. Games purchased via these channels have access to non-essential goodies (such as access to the global leaderboards, achievements etc) but the game experiece is nearly the same you get taking the source and compiling from it.
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