Re: Re: Door Games, and "slowing" things down in DOSemu.
By: Netsurge to Psi-Jack on Wed Jul 24 2019 12:34 am
Hmmmm... Synchronet loads dosemu a certain way, that I can tell, so
I'll have to see if that can be worked around in specific
situations. I'll ask about that before I go too far on a wild goose
chase. :)
I keep forgetting that you run Synchronet. I ran it about 10 years ago and I ran into something similar. IIRC, Rob added something to allow you to specify the dosemu.conf file at my request.
Then again I could just be making that up. Most days I don't remember what I had for breakfast.
Actually you seem to be right. You can drop a dosemu.conf in the start-up path (aka, the door path), and even an emusetup.bat for each unique door and it will use those. Very specifically handy actually. So, yeah, I'm trying that now. :)
So far, though, not so much luck, but, still early. ;)
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